Marathon Mode: For players looking to compete for the global high score. Over 120 levels of Mayhem: Each level is meticulously crafted to hone and test the player’s speed and tenacity. Three Unique Game Worlds: Each world presents its own distinct challenges which require players to change their playstyles Two button gameplay: One button lets you fly, the other blasts obstacles into heaps of rubble. Nonstop Action: Merciful respawns let you die fast and keep you constantly in the action Add in the strange monster introductions before stages plus the loopy, genre-splicing soundtrack, and RunGunJumpGun has a very peculiar edge to it.- Beautifully Difficult: Every second counts, and the game will test your reflexes to the fullest The chunky sprites fall somewhere between the 8-bit and 16-bit eras, but have a distorted edge and are often pumped full of trippy color patterns. Retro fabulous: Not only does RunGunJumpGun play like a classic game, but it looks like it too-albeit with a twist. Being able to keep your momentum despite failure is a big benefit. This is a game of gradual improvement, and you might play a single stage dozens of times before you figure out the right path or pattern of taps to get you through. When you die, your hero will zip backwards in a rainbow blast to the start, giving you barely a second to catch your breath before immediately trying again. The tap controls are super responsive, and thankfully, RunGunJumpGun always keeps you in the game. It’s really that simple no need for an overwhelming array of virtual buttons here.ĭie at any point and you’re whisked back to the start (or a checkpoint) with a colorful trail. Tapping the left side of the screen makes the hero jump, while tapping the right side fires the gun forward. Simple and effective: While the challenges can feel quite complex, the game mechanics never are: this is effectively a two-button game, and could have fit perfectly on the original Nintendo Entertainment System. You’ll need to figure out how to overcome each new twist and master every advantage to keep clearing levels. Early on, you’ll navigate through tight caverns filled with spiked walls and laser beams, but before too long, you’ll find yourself in maze-like corridors that let you drop through the ground and appear at the top (and vice versa). RunGunJumpGun is consistently tough, although it keeps things lively and interesting by frequently digging into its bag of tricks and pulling out fresh threats. ![]() Soar through the ceiling and you’ll pop up through the bottom in some stages. Your hero sprints along at a rapid pace, so not only do you need to contend with the death-delivering threats ahead, but you also need to make sure you don’t get stuck behind a wall or barrier and perish that way. But it’s also used to shoot at hazards ahead, which you’ll do to bust through barriers or take down spaceships and projectile blades. Jetpack Joyride-esque move, the gun is used to quickly hover upwards, as you fire towards the ground to leap over obstacles and float through the air. It’s a blast: As its title suggests, RunGunJumpGun puts all of its emphasis on your blaster. Up to the task? Here’s a look at why RunGunJumpGun is such an amazingly enthralling action game for your iPhone.
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